The Vessel cards

NameImageRarityTypeCostDescription
Abyss ShriekSpecialAttack1vesselmod:Spell. Costs 4 vesselmod:Soul. Deal 7 (9) damage 4 times. Apply 3 Vulnerable. Apply 3 Weak.
Descending DarkSpecialAttack1vesselmod:Spell. Costs 2 vesselmod:Soul. Deal 12 (15) damage to ALL enemies. Gain Block equal to the number of cards in your Exhaust pile.
Shade SoulSpecialAttack1vesselmod:Spell. Costs 3 vesselmod:Soul. Deal 14 (19) damage to ALL enemies.
DefendBasicSkill1Gain 5 (8) Block.
FocusBasicSkill0Costs 2 vesselmod:Soul. Gain [E] [E]. Draw 1 (2) card(s). Exhaust.
StrikeBasicAttack1Deal 6 (9) damage.
Vengeful SpiritBasicAttack1vesselmod:Spell. Costs 2 vesselmod:Soul. Deal 15 (20) damage.
Acid SplashCommonSkill1Apply 2 (3) Weak. If the enemy has Block, remove it and gain 2 vesselmod:Soul.
AgilityCommonSkill1Gain 8 (10) Block. Draw 1 (2) card(s).
BackstepCommonSkill1Gain 7 (10) Block. Put a card from your discard pile on top of your draw pile.
Battle CryCommonSkill0Draw 1 (2) card(s). Put a card from your hand onto the top of your draw pile. Exhaust.
Blighted SlashCommonAttack1Deal 7 (10) damage. If you or the enemy has vesselmod:Infection, deal 7 (10) damage again.
Conjure ShieldCommonSkill0Costs 1 vesselmod:Soul. Gain 6 (9) Block. If you do not have enough vesselmod:Soul, gain 2 vesselmod:Soul instead.
Cross GuardCommonSkill0Gain 4 (7) Block. Gain 1 vesselmod:Soul.
Forgotten LightCommonSkill1Apply 3 (4) vesselmod:Infection twice.
Imbued StrikeCommonAttack1Costs 1 vesselmod:Soul. Deal 12 (16) damage.
Infected StrikeCommonAttack1Deal 6 (8) damage. Apply 4 (5) vesselmod:Infection.
Nail ParryCommonAttack1Deal 8 (10) damage. If the enemy intends to attack, gain 5 (7) Block.
Nail PogoCommonSkill1 (0)Play the top card of your draw pile and Exhaust it. Exhaust.
Quick FocusCommonSkill0Costs 2 vesselmod:Soul. Draw 2 cards. Exhaust. (not Exhaust.)
Soul FlukeswarmCommonAttack1vesselmod:Spell. Costs 1 vesselmod:Soul. Deal 4 damage 3 (4) times.
Soul JarCommonSkill0Retain. Gain 4 (6) vesselmod:Soul. Exhaust.
Soul ReaperCommonAttack0Deal 4 (7) damage to ALL enemies. Gain 1 vesselmod:Soul for each enemy in combat.
Void ClawCommonAttack1Deal 9 (11) damage. Add Ethereal to 1 random (not random)card.
Void LashCommonAttack2Deal 16 damage. Deals 2 (3) additional damage for each Exhausted or Ethereal card.
Acid ArmorUncommonSkill2Gain 13 (17) Block. If the enemy intends to attack, apply 2 (3) Weak.
Channeled BeamUncommonSkill2Remove all your vesselmod:Infection. Apply 2 (3) vesselmod:Infection to ALL enemies 3 times.
Cyclone SlashUncommonAttackXDeal 7 (10) damage X times. Gain X vesselmod:Soul.
Dash SlashUncommonAttack2Deal 11 (15) damage to ALL enemies. Next turn, draw 2 cards.
Deep FocusUncommonSkill0Costs 4 (3) vesselmod:Soul. Heal 7 HP. Exhaust.
Desolate DiveUncommonAttack1vesselmod:Spell. Costs 2 vesselmod:Soul. Deal 8 (10) damage to ALL enemies. Gain 6 (7) Block.
Dream NailUncommonSkill1Apply 2 (3) Weak. Gain 3 vesselmod:Soul.
Dream No MoreUncommonPower2(Innate.)Whenever you draw a Status or Curse card, make it Ethereal and draw 1 card. If it is a Void, gain [E].
Emanating GlowUncommonPower1At the start of your turn, apply 1 (2) vesselmod:Infection to ALL enemies.
Energizing TorrentUncommonSkillUnplayable. When you use vesselmod:Soul, discard this card and gain [E] [E] ([E]).
FeintUncommonSkill1 (0)Whenever you play a card this turn, gain 5 Block.
Follow-Up StrikeUncommonAttack0Deal 7 (10) damage. If the last card you used in this combat is a vesselmod:Spell, gain 1 vesselmod:Soul and draw 1 card.
Great SlashUncommonAttack2Deal 14 (20) damage. Apply 2 Vulnerable.
Mantis TrainingUncommonPower1ALL your cards containing "Strike" or "Slash" deal 4 (6) additional damage.
No Cost Too GreatUncommonSkill0Gain 4 vesselmod:Infection. Gain [E] [E] ([E]).
No Mind to ThinkUncommonPower1Whenever you gain vesselmod:Soul, gain 3 (4) Block.
No Will to BreakUncommonAttack0Ethereal. Deal 7 (10) damage. Shuffle a copy of this card into your discard pile. Exhaust.
Pre-Emptive StrikeUncommonAttack0Innate. Ethereal. Deal 5 (7) damage 2 times. Exhaust.
Radiant BurstUncommonSkill2Gain 2 vesselmod:Infection. ALL enemies gain 6 (9) vesselmod:Infection and 2 Weak. Exhaust.
Radiant WardUncommonSkill1Gain 15 (20) Block. Next turn, gain 2 vesselmod:Infection.
Shade DashUncommonSkill1Ethereal. Draw 2 (3) cards. Gain Block equal to the number of cards in your Exhaust pile.
Sharp ShadowUncommonAttack0Ethereal. Deal 10 (14) damage. Gain [E]. Add a Void into your discard pile.
Soul AbsorptionUncommonPower1 (0)Whenever a card is Exhausted, gain 1 vesselmod:Soul.
Soul AuraUncommonSkill3Costs 1 less [E] for every vesselmod:Spell played in this combat. Gain 13 (17) Block.
Soul BladeUncommonAttack0Costs 3 vesselmod:Soul. Deal 2 damage. Deal 4 (5) additional damage for every vesselmod:Soul you have.
Soul BoomerangUncommonAttack0vesselmod:Spell. Costs 2 vesselmod:Soul. Deal 4 (6) damage twice. Shuffle this card into your draw pile.
Soul CoagulationUncommonSkill0Costs 4 (3) vesselmod:Soul. Gain [E] [E].
Soul ShieldUncommonSkill1Gain 4 (5) Block for every vesselmod:Soul you hold.
Spectral FocusUncommonSkill0Ethereal. Costs 2 vesselmod:Soul. Exhaust 2 cards. Gain 2 Strength. Exhaust. (not Exhaust.)
Spirit BarrageUncommonAttack1vesselmod:Spell. Costs X vesselmod:Soul. Deal 5 (7) damage X times. Exhaust.
SwiftUncommonSkill1Add Ethereal to 1 card in your hand. Draw 2 (3) cards.
Vessel FragmentUncommonPower1Gain 3 (4) maximum vesselmod:Soul capacity for this combat.
Void EmbraceUncommonPower2 (1)Whenever an Ethereal card Exhausts, draw 1 card.
Void ShacklesUncommonSkill1Enemy loses 8 Strength this turn. (Enemy loses 2 Strength.)Exhaust.
Void ShieldUncommonSkill1Add Ethereal to ALL non-Attack cards in your hand. Gain 5 (7) Block for each Ethereal card in your hand.
Well PreparedUncommonSkill1Gain 6 (9) Block. The next vesselmod:Soul cost is free.
Blunt StrikeRareAttack1Deal 10 (14) damage. This card deals triple damage to enemies with Block or Weak.
Corrupted NailRarePower2Ethereal. (not Ethereal.) Whenever an Attack deals unblocked damage, apply 1 vesselmod:Infection.
EmpowerRareSkill3 (2)Costs X vesselmod:Soul. Gain 2 Strength and 1 Dexterity for every 2 vesselmod:Soul lost. Exhaust.
Frenzied SlashRareAttack2Deal 6 (8) damage 3 times. Gain 3 (5) Strength. At the end of your turn, lose 3 (5) Strength.
Howling WraithsRareAttack1vesselmod:Spell. Costs 4 vesselmod:Soul. Deal 7 (9) damage 3 times. Apply 2 Vulnerable. Apply 2 Weak.
Infected WallRareSkill2Gain 20 (28) Block. If you have vesselmod:Infection, gain 20 (28) Block next turn. Exhaust.
Infection OutbreakRareSkill0Gain 6 vesselmod:Infection. Gain [E] [E]. Draw 2 cards. Apply 4 (7) vesselmod:Infection to ALL enemies. Exhaust.
Light of RuinRareAttack2vesselmod:Spell. Costs 3 vesselmod:Soul. Deal 15 damage. Apply 10 (16) vesselmod:Infection.
MappingRarePower1At the start of your turn, draw 1 (2) additional card(s).
QuickcastRareSkill1This combat, your next vesselmod:Spell is played twice. Exhaust. (not Exhaust.)
Radiance ImplosionRareAttack1Deal damage equal to 2 (3) times the target's vesselmod:Infection to ALL enemies. Exhaust.
ReconstructRareSkill1 (0)Add a copy of a card in your exhaust pile into your hand. Exhaust.
RejuvenateRareSkill0Gain 3 (4) vesselmod:Soul. Draw 3 cards. Exhaust.
Spell MasteryRarePower2Whenever you play a vesselmod:Spell, increase the damage of your next vesselmod:Spell by 30 (50)%.
Void FormRarePower3Ethereal. (not Ethereal.) ALL your attacks become Ethereal and cost 0 vesselmod:Soul when drawn. At the end of your turn, lose 2 vesselmod:Soul.
Void TendrilsRareAttack2Deal 11 (15) damage to ALL enemies twice. Shuffle a Void into your discard pile.
Void UnityRarePower3Ethereal. (not Ethereal.) At the end of your turn, play ALL Ethereal cards in your hand and Exhaust them.

The Vessel relics

NameImageTierPoolDescriptionFlavor
Broken VesselStarterVessel_gray_colorAt the start of each combat, gain 2vesselmod:Soul.not the boss, YOU are the vessel.
Spore ShroomCommonVessel_gray_colorWhenever you use a "Focus" card, deal 6 damage to ALL enemies.i swear, this is not a fart relic.
Glowing WombUncommonVessel_gray_colorYou are always considered to have vesselmod:Infection. Whenever you apply vesselmod:Infection to an enemy, apply 1 additional vesselmod:Infection.radioactive(?) orange juice
GrubsongUncommonVessel_gray_colorWhenever you lose HP, gain 1vesselmod:Soul.sorry, no grubs in this mod.
Salubra's BlessingUncommonVessel_gray_colorWhenever you play a Power, gain 2vesselmod:Soul.no smooches included. have some soul instead.
King's BrandRareVessel_gray_colorYou only take up to 8vesselmod:Infection damage.glowing fork
KingsoulRareVessel_gray_colorAt the start of your turn, gain 1vesselmod:Soul.infinite soul! just very slow.
Spell TwisterRareVessel_gray_colorWhenever you play a vesselmod:Spell, gain 1vesselmod:Soul.refunding is just like discounting, right...?
Voidtouched FocusSpecialVessel_gray_colorVoid-corrupt all VengefulSpirit,DesolateDive and HowlingWraiths. You can only play 1vesselmod:Spell per turn.now with blueberry juice!
Pure VesselBossVessel_gray_colorReplaces BrokenVessel. Gain 3 maximum vesselmod:Soul capacity. At the start of each combat, gain 5vesselmod:Soul.picking this up wont turn you into one, and you wont do double damage.
Soul BindingBossVessel_gray_colorGain [E] at the start of your turn. Lose 3 maximum vesselmod:Soul capacity.can't run pantheons with this, sorry
Soul EaterBossVessel_gray_colorWhenever you deal non-Spell attack damage, gain 1 additional vesselmod:Soul.tasty milk
Tyrant's SoulBossVessel_gray_colorThe first time you use vesselmod:Soul each turn, gain [E] and draw 1 card. Start each combat with vesselmod:Overloaded_Focus.deflated balloon
Shaman StoneShopVessel_gray_colorALL your vesselmod:Spells deal 50% more damage.now available for 70 gold less!

The Vessel keywords

NameDescription
Multiword KeywordMake sure the first element in the NAMES is the same as your PROPER_NAME. The rest should use _ to replace spaces. In card text, you'll use the underscore versions.
Overloaded FocusWhenever you draw a card that costs Soul, randomize its Soul cost.
Soul VesselYou can only hold Soul up to the maximum capacity of your Soul Vessel.
This is displayed in the tooltip.This is displayed in the tooltip. Note, spaces are not allowed in NAMES. For multi-word keywords, see the next one.
CharmUnique Powers with effects that do not stack.
InfectionInfected creatures take damage whenever Infection is applied. Each turn, Infection is reduced by 1.
MetallicizeAt the end of every turn, gain Block.
SoulAuto-played cards do not cost Soul. When an enemy receives non-Spell attack damage, gain 1 Soul.
SpellPowerful Attacks that cost Soul to cast.

The Vessel creatures

NameImageTypeHP
the VesselPlayer63-70